Navigation
API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRayTracingPipelineStateInitiali-
Description
Shaders that will be invoked when ray intersects geometry. If this table is empty, then a built-in default shader will be used for all geometry, using FDefaultPayload.
| Name | SetHitGroupTable |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
void SetHitGroupTable
(
const TArrayView< FRHIRayTracingShader * > & InHitGroups,
uint64 Hash
)