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API > API/Runtime > API/Runtime/RHI
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/RHIShaderBindingLayout.h |
| Include | #include "RHIShaderBindingLayout.h" |
Syntax
struct FRHIUniformBufferShaderBindingLayout
Remarks
FRHIUniformBufferShaderBindingLayout contains data on how a uniform buffer is used in a FRHIShaderBindingLayout
Variables
| Type | Name | Description | |
|---|---|---|---|
| union FRHIUniformBufferShaderBindingLayout | |||
| uint32: 6 | BaseSamplerResourceIndex | ||
| uint32: 8 | BaseSRVResourceIndex | ||
| uint32: 8 | BaseUAVResourceIndex | ||
| uint32: 6 | CBVResourceIndex | ||
| uint32 | Flags | ||
| FString | LayoutName | ||
| uint32: 4 | RegisterSpace |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FRHIUniformBufferShaderBindingLayout& Other |