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API > API/Runtime > API/Runtime/RHI
| Name | FRHILockTextureArgs |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
| Include Path | #include "DynamicRHI.h" |
Syntax
struct FRHILockTextureArgs : public FRHILockedTextureDesc
Inheritance Hierarchy
- FRHILockedTextureDesc → FRHILockTextureArgs
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHILockTextureArgs() |
Default constructor restricted to use in static functions. | DynamicRHI.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLockWithinMiptail | bool | DynamicRHI.h | ||
| bNeedsDefaultRHIFlush | bool | DynamicRHI.h | ||
| LockMode | EResourceLockMode | DynamicRHI.h |
Functions
Protected
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FRHILockTextureArgs Lock2D
(
FRHITexture* InTexture, |
DynamicRHI.h | ||
static FRHILockTextureArgs Lock2DArray
(
FRHITexture* InTexture, |
DynamicRHI.h | ||
static FRHILockTextureArgs LockCubeFace
(
FRHITexture* InTexture, |
DynamicRHI.h |