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ERHIBindlessSupport |
BindlessSupport |
Whether dynamic (bindless) resources are supported |
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volatile uint64 |
BufferMemorySize |
Amount of memory allocated by buffers |
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FVector2f[1+2+4+8+16] |
DefaultMSAASampleOffsets |
Tables of all MSAA sample offset for all MSAA supported. |
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uint64 |
DemotedLocalMemorySize |
Amount of local video memory demoted to system memory. In bytes. |
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bool |
DeviceIsIntegrated |
Whether or not the current GPU is integrated into to CPU |
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int32 |
DrawUPIndexCheckCount |
The size to check against for Draw*UP call index counts. |
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int32 |
DrawUPVertexCheckCount |
The size to check against for Draw*UP call vertex counts. |
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bool |
ForceNoDeletionLatencyForStreamingTextures |
Allow opt-out default RHI resource deletion latency for streaming textures |
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FRHIGlobals::FGpuInfo |
GpuInfo |
|
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FString |
GPUTraceFileName |
Non-empty if we are performing a gpu trace. Also says where to place trace file. |
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bool |
HardwareHiddenSurfaceRemoval |
True if the GPU supports hidden surface removal in hardware. |
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EPixelFormat |
HDRDisplayOutputFormat |
Format used for the backbuffer when outputting to a HDR display. |
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bool |
HDRNeedsVendorExtensions |
True if HDR requires vendor specific extensions |
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bool |
IsDebugLayerEnabled |
True if the RHI has initialized a device with the debug layer enabled. |
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bool |
IsHDREnabled |
Whether or not HDR is currently enabled |
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bool |
IsRHIInitialized |
True if the render hardware has been initialized. |
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bool |
LazyShaderCodeLoading |
If true, then avoiding loading shader code and instead force the "native" path, which sends a library and a hash instead. |
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TRHIGlobal< int64 > |
MaxBufferDimensions |
The maximum size allowed for 2D textures in both dimensions. |
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TRHIGlobal< int32 > |
MaxComputeDispatchDimension |
The maximum size allowed for a computeshader dispatch. |
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TRHIGlobal< int64 > |
MaxComputeSharedMemory |
The maximum size allowed for Shared Compute Memory. |
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TRHIGlobal< int64 > |
MaxConstantBufferByteSize |
The maximum size allowed for a contant buffer. |
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TRHIGlobal< int32 > |
MaxCubeTextureDimensions |
The maximum size allowed for cube textures. |
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FIntVector |
MaxDispatchThreadGroupsPerDimension |
The maximum number of groups that can be dispatched in each dimensions. |
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int32 |
MaximumInFlightQueries |
The maximum number of in-flight GPU queries the current RHI can handle without stalling and waiting for the GPU. |
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int32 |
MaximumWaveSize |
|
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TRHIGlobal< int32 > |
MaxShadowDepthBufferSizeX |
The maximum size to allow for the shadow depth buffer in the X dimension. |
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TRHIGlobal< int32 > |
MaxShadowDepthBufferSizeY |
The maximum size to allow for the shadow depth buffer in the Y dimension. |
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int32 |
MaxTextureArrayLayers |
The Maximum number of layers in a 1D or 2D texture array. |
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TRHIGlobal< int32 > |
MaxTextureDimensions |
The maximum size allowed for 2D textures in both dimensions. |
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int32 |
MaxTextureMipCount |
The maximum number of mip-maps that a texture can contain. |
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int32 |
MaxTextureSamplers |
|
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TRHIGlobal< int32 > |
MaxVolumeTextureDimensions |
The maximum size allowed for 3D textures in all three dimensions. |
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TRHIGlobal< int32 > |
MaxWorkGroupInvocations |
The maximum work group invocations allowed for compute shader. |
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int32 |
MinimumWaveSize |
Specifies the minimum and maximum number of lanes in the SIMD wave that this GPU can support. |
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bool |
NeedsExtraDeletionLatency |
Does this RHI need to wait for deletion of resources due to ref counting. |
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bool |
NeedsShaderUnbinds |
True if the RHI needs shader unbinds (SetShaderUnbinds). |
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bool |
NeedsUnatlasedCSMDepthsWorkaround |
True if the RHI has artifacts with atlased CSM depths. |
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volatile uint64 |
NonStreamingTextureMemorySizeInKB |
Amount of memory allocated by non streaming textures. In kilobytes. |
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int32 |
PersistentThreadGroupCount |
Optimal number of persistent thread groups to fill the GPU. |
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int32 |
PoolSizeVRAMPercentage |
In percent. If non-zero, the texture pool size is a percentage of TotalGraphicsMemory. |
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uint64 |
PresentCounter |
Counter incremented once on each frame present. |
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FRHIGlobals::FRayTracing |
RayTracing |
|
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bool |
RequiresRenderTargetForPixelShaderUAVs |
True if the RHI requires a valid RT bound during UAV scatter operation inside the pixel shader |
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FRHIGlobals::FReservedResources |
ReservedResources |
|
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bool |
RHIThreadNeedsKicking |
If an RHI is so slow, that it is the limiting factor for the entire frame, we can kick early to try to give it as much as possible. |
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FRHIGlobals::FShaderBundles |
ShaderBundles |
|
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EShaderPlatform[ERHIFeatureLevel::Num] |
ShaderPlatformForFeatureLevel |
Table for finding out which shader platform corresponds to a given feature level for this RHI. |
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volatile uint64 |
StreamingTextureMemorySizeInKB |
Amount of memory allocated by streaming textures. In kilobytes. |
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bool |
SupportLinearTextureVolumeFormat |
True if RHI supports Linear texture format in 3D/Cube/Array texture |
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bool |
SupportsArrayIndexFromAnyShader |
True if the RHI supports setting the render target array index from any shader stage |
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bool |
SupportsAsyncComputeTransientAliasing |
True if the RHI supports aliasing transient resources on the async compute pipe. |
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bool |
SupportsAsyncGetRenderQueryResult |
Whether RHIGetRenderQueryResult can be safely called off the render thread. |
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bool |
SupportsAsyncPipelinePrecompile |
True if the RHI supports pipeline precompiling from any thread. |
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bool |
SupportsAsyncTextureCreation |
True if the RHI supports asynchronous creation of texture resources |
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bool |
SupportsAsyncTextureStreamOut |
Support using async thread for texture stream out operations |
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bool |
SupportsAtomicUInt64 |
True if the RHI supports 64 bit uint atomics. |
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bool |
SupportsBackBufferWithCustomDepthStencil |
Whether or not the RHI can render to the backbuffer with a custom depth/stencil surface bound. |
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bool |
SupportsBarycentricsSemantic |
True if the RHI supports shaders with barycentrics |
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bool |
SupportsBaseVertexIndex |
Whether or not the RHI can handle a non-zero BaseVertexIndex - extra SetStreamSource calls will be needed if this is false |
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bool |
SupportsConservativeRasterization |
Whether current RHI supports overestimated conservative rasterization. |
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bool |
SupportsDepthBoundsTest |
True if the RHI and current hardware supports supports depth bounds testing |
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bool |
SupportsDepthStencilResolve |
Whether Depth Stencil MSAA Resolve Targets are supported. |
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bool |
SupportsDepthUAV |
True if the RHI supports depth target unordered access views. |
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bool |
SupportsDirectGPUMemoryLock |
True if the pointer returned by Lock is a persistent direct pointer to gpu memory |
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bool |
SupportsDrawIndirect |
True if the RHI supports Draw Indirect |
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bool |
SupportsDualSrcBlending |
True if the RHI supports dual src blending. |
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bool |
SupportsDX12AtomicUInt64 |
True if the RHI supports 64 bit uint atomics using DX12 SM6.6 - TEMP / DEPRECATED - DO NOT USE |
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bool |
SupportsDynamicResolution |
Whether or not the RHI can handle dynamic resolution or not. |
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bool |
SupportsEfficientAsyncCompute |
True if the RHI and current hardware supports efficient AsyncCompute (by default we assume false and later we can enable this for more hardware) |
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bool |
SupportsEfficientUploadOnResourceCreation |
|
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bool |
SupportsExactOcclusionQueries |
Some RHIs can only do visible or not occlusion queries. |
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bool |
SupportsExplicitFMask |
True if the RHI supports explicit access to MSAA target FMask meta data. |
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bool |
SupportsExplicitHTile |
True if the RHI supports explicit access to depth target HTile meta data. |
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bool |
SupportsFirstInstance |
Whether or not the RHI can handle a non-zero FirstInstance to DrawIndexedPrimitive and friends - extra SetStreamSource calls will be needed if this is false |
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bool |
SupportsFrameCyclesBubblesRemoval |
True if RHIGetGPUFrameCycles removes CPu generated bubbles. |
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bool |
SupportsGPUTimestampBubblesRemoval |
True if RQT_AbsoluteTime is supported by RHICreateRenderQuery |
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bool |
SupportsGPUUsage |
True if RHIGetGPUUsage() is supported. |
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bool |
SupportsHDROutput |
Whether the present adapter/display offers HDR output capabilities. |
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bool |
SupportsImageExternal |
True if the RHI supports image external |
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bool |
SupportsLazyShaderCodeLoading |
If true, then it is possible to turn on LazyShaderCodeLoading. |
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bool |
SupportsMapWriteNoOverwrite |
True if the RHI supports RLM_WriteOnly_NoOverwrite |
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bool |
SupportsMeshShadersTier0 |
True if the RHI supports Mesh and Amplification shaders with tier0 capability |
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bool |
SupportsMeshShadersTier1 |
True if the RHI supports Mesh and Amplification shaders with tier1 capability |
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bool |
SupportsMobileMultiView |
True if the RHI supports mobile multi-view |
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bool |
SupportsMSAADepthSampleAccess |
Whether or not the RHI can perform MSAA sample load. |
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bool |
SupportsMSAAShaderResolve |
True if RHI supports MSAA resolve with a custom shader |
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bool |
SupportsMultiDrawIndirect |
True if the RHI supports Multi Draw Indirect, a variant of Draw Indirect with variable number of sub-commands generated by GPU |
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bool |
SupportsMultithreadedResources |
Does the RHI support parallel resource commands (i.e. create / lock / unlock) on non-immediate command list APIs, recorded off the render thread. |
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bool |
SupportsMultithreadedShaderCreation |
True if the multi-threaded shader creation is supported by (or desirable for) the RHI. |
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bool |
SupportsMultithreading |
Whether the RHI can send commands to the device context from multiple threads. |
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bool |
SupportsNative16BitOps |
Whether or not the RHI supports 16bit VALU and resource loads (HLSL shader model 6.2). |
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bool |
SupportsParallelOcclusionQueries |
True if the RHI supports getting the result of occlusion queries when on a thread other than the render thread |
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bool |
SupportsParallelRenderingTasksWithSeparateRHIThread |
Temporary. |
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bool |
SupportsParallelRHIExecute |
Whether or not the RHI supports parallel RHIThread executes / translates Requirements: RHICreateBoundShaderState & RHICreateGraphicsPipelineState is threadsafe and GetCachedBoundShaderState must not be used. |
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bool |
SupportsPipelineFileCache |
True if the pipeline file cache can be used with this RHI |
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bool |
SupportsPipelineStateSortKey |
True if the RHI supports optimal low level pipeline state sort keys. |
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bool |
SupportsPixelLocalStorage |
True if mobile pixel local storage is supported |
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bool |
SupportsPixelShaderUAVs |
True if the RHI supports Pixel Shader UAV |
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bool |
SupportsPrimitiveShaders |
True if the RHI supports primitive shaders. |
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bool |
SupportsPSOPrecaching |
True if the RHI support PSO precaching |
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bool |
SupportsQuadBufferStereo |
True if this platform has quad buffer stereo support. |
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bool |
SupportsQuadTopology |
True if the RHI supports quad topology (PT_QuadList). |
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bool |
SupportsRasterOrderViews |
True if the RHI supports raster order views. |
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bool |
SupportsRawViewsForAnyBuffer |
Whether a raw (ByteAddress) buffer view can be created for any buffer, regardless of its EBufferUsageFlags::ByteAddressBuffer flag. |
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bool |
SupportsRectTopology |
True if the RHI supports rectangular topology (PT_RectList). |
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bool |
SupportsRenderDepthTargetableShaderResources |
True if the RHI supports textures that may be bound as both a render target and a shader resource. |
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TRHIGlobal< bool > |
SupportsRenderTargetFormat_PF_FloatRGBA |
True if PF_FloatRGBA render targets are supported |
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TRHIGlobal< bool > |
SupportsRenderTargetFormat_PF_G8 |
True if PF_G8 render targets are supported |
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bool |
SupportsResummarizeHTile |
True if the RHI supports resummarizing depth target HTile meta data. |
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bool |
SupportsRHIOnTaskThread |
As above, but we run the commands on arbitrary task threads |
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bool |
SupportsRHIThread |
Whether or not the RHI supports an RHI thread. |
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bool |
SupportsRWTextureBuffers |
Whether RW texture buffers are supported |
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bool |
SupportsSeparateDepthStencilCopyAccess |
Whether depth or stencil can individually be set to CopySrc/Dest access. |
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bool |
SupportsSeparateRenderTargetBlendState |
True if the RHI supports separate blend states per render target. |
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bool |
SupportsShaderDepthStencilFetch |
True if mobile depth & stencil fetch is supported |
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bool |
SupportsShaderFramebufferFetch |
True if mobile framebuffer fetch is supported |
 |
bool |
SupportsShaderFramebufferFetchProgrammableBlending |
True if mobile framebuffer fetch can be used for programmable blending, does not imply that framebuffer fetch is supported |
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bool |
SupportsShaderMRTFramebufferFetch |
True if mobile framebuffer fetch is supported from MRT's |
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bool |
SupportsShaderRootConstants |
Whether current RHI supports shader root constants. |
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bool |
SupportsShaderTimestamp |
True if the RHI supports reading system timer in shaders via GetShaderTimestamp(). |
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bool |
SupportsShaderWorkGraphsTier1 |
Whether current RHI supports work graphs with tier1 capability. |
 |
bool |
SupportsStencilRefFromPixelShader |
True if the RHI supports setting the stencil ref at pixel granularity from the pixel shader |
 |
bool |
SupportsTexture3D |
Whether to initialize 3D textures using a bulk data (or through a mip update if false). |
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bool |
SupportsTextureStreaming |
True if the RHI supports texture streaming |
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bool |
SupportsTextureViews |
True if the RHI supports texture views (data aliasing) |
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bool |
SupportsTimestampRenderQueries |
True if RQT_AbsoluteTime is supported by RHICreateRenderQuery |
 |
bool |
SupportsUAVFormatAliasing |
True if the RHI supports unordered access view format aliasing |
 |
bool |
SupportsUpdateFromBufferTexture |
True if the RHI supports UpdateFromBufferTexture method |
 |
bool |
SupportsVertexShaderUAVs |
True if the RHI supports Vertex Shader UAV |
 |
bool |
SupportsVolumeTextureRendering |
True if and only if the GPU support rendering to volume textures (2D Array, 3D). |
 |
bool |
SupportsWaveOperations |
Whether or not the RHI supports shader wave operations (shader model 6.0). |
 |
bool |
SupportsWideMRT |
True if the RHI supports 256bit MRT |
 |
int64 |
TexturePoolSize |
Current texture streaming pool size, in bytes. 0 means unlimited. |
 |
ERequestedGPUCrash |
TriggerGPUCrash |
Whether an intentional GPU crash has been scheduled. |
 |
bool |
TriggerGPUHitchProfile |
Whether we are profiling GPU hitches. |
 |
bool |
TriggerGPUProfile |
Whether the next frame should profile the GPU. |
 |
volatile uint64 |
UniformBufferMemorySize |
Amount of memory allocated by uniform buffers |
 |
bool |
UseTexture3DBulkData |
True if bulk data should be used with 3d textures |
 |
bool |
UsingNullRHI |
True if we are running with the NULL RHI |
 |
FRHIGlobals::FVariableRateShading |
VariableRateShading |
|
 |
FVertexElementTypeSupportInfo |
VertexElementTypeSupport |
True for each VET that is supported. One-to-one mapping with EVertexElementType |