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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHIGlobals
| |
|
| Name |
FReservedResources |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/RHI/Public/RHIGlobals.h |
| Include Path |
#include "RHIGlobals.h" |
Syntax
struct FReservedResources
Constants
| Name |
Type |
Remarks |
Include Path |
| TileSizeInBytes |
int32 |
Size that corresponds to a minimum unit of physical memory that may be mapped to a region of a reserved resource. |
RHIGlobals.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Supported |
bool |
True if the RHI supports reserved (AKA tiled, virtual or sparse) resources and operations related to them. |
RHIGlobals.h |
|
| SupportsVolumeTextures |
bool |
True if the RHI supports creating volume textures with ReservedResource flag. |
RHIGlobals.h |
|
| TextureArrayMinimumMipDimension |
int32 |
Smallest mip dimension of reserved texture arrays must be greater or equal to this value. |
RHIGlobals.h |
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