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Structs that describe how intensively a GPU is being used.
| Name | FRHIGPUUsageFractions |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
| Include Path | #include "DynamicRHI.h" |
Syntax
struct FRHIGPUUsageFractions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ClockScaling | float | Fraction on how much much the GPU clocks has been scaled down by driver for energy savings. | DynamicRHI.h | |
| CurrentProcess | float | Fraction of GPU resource dedicated for our own process at current clock scaling. | DynamicRHI.h | |
| ExternalProcesses | float | Fraction of GPU resource dedicated for other processes at current clock scaling. | DynamicRHI.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetUnused() |
Remaining fraction of GPU resource that is idle. | DynamicRHI.h |