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API > API/Runtime > API/Runtime/RHI
| Name | FRHIDepthRenderTargetView |
| Type | class |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
class FRHIDepthRenderTargetView
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHIResources.h | |||
FRHIDepthRenderTargetView
(
FRHITexture* InTexture, |
Common case | RHIResources.h | |
FRHIDepthRenderTargetView
(
FRHITexture* InTexture, |
RHIResources.h | ||
FRHIDepthRenderTargetView
(
FRHITexture* InTexture, |
RHIResources.h | ||
FRHIDepthRenderTargetView
(
FRHITexture* InTexture, |
RHIResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DepthLoadAction | ERenderTargetLoadAction | RHIResources.h | ||
| DepthStoreAction | ERenderTargetStoreAction | RHIResources.h | ||
| StencilLoadAction | ERenderTargetLoadAction | RHIResources.h | ||
| Texture | FRHITexture * | RHIResources.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DepthStencilAccess | FExclusiveDepthStencil | RHIResources.h | ||
| StencilStoreAction | ERenderTargetStoreAction | RHIResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FExclusiveDepthStencil GetDepthStencilAccess() |
Accessor to prevent write access to DepthStencilAccess | RHIResources.h | |
ERenderTargetStoreAction GetStencilStoreAction() |
Accessor to prevent write access to StencilStoreAction | RHIResources.h | |
void Validate() |
RHIResources.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FRHIDepthRenderTargetView& Other |
RHIResources.h |