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Unreal Engine C++ API Reference > Runtime > RHI
Inheritance Hierarchy
- FRHICommandBase
- FRHICommand
- FRHICommandSetGraphicsPipelineState
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
Include | #include "RHICommandList.h" |
Syntax
struct FRHICommandSetGraphicsPipelineState : public FRHICommand< FRHICommandSetGraphicsPipelineState, FRHICommandSetGraphicsPipelineStateString__LINE__ >
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bApplyAdditionalState | |
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FGraphicsPipelineState * | GraphicsPipelineState | |
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uint32 | StencilRef |
Constructors
Type | Name | Description | |
---|---|---|---|
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FRHICommandSetGraphicsPipelineState
(
FGraphicsPipelineState* InGraphicsPipelineState, |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Execute
(
FRHICommandListBase& CmdList |