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Unreal Engine C++ API Reference > Runtime > RHI
Inheritance Hierarchy
- FRHICommandBase
- FRHICommand
- FRHICommandResourceTransition
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
Include | #include "RHICommandList.h" |
Syntax
struct FRHICommandResourceTransition : public FRHICommand< FRHICommandResourceTransition, FRHICommandResourceTransitionString__LINE__ >
Variables
Type | Name | Description | |
---|---|---|---|
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FRHITransition * | Transition |
Constructors
Type | Name | Description | |
---|---|---|---|
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FRHICommandResourceTransition
(
FRHITransition* InTransition |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Execute
(
FRHICommandListBase& CmdList |