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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHICommandListImmediate > API/Runtime/RHI/FRHICommandListImmediate/ReadSurfaceFloatData
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include | #include "RHICommandList.h" |
void ReadSurfaceFloatData
(
FRHITexture * Texture,
FIntRect Rect,
TArray < FFloat16Color > & OutData,
ECubeFace CubeFace,
int32 ArrayIndex,
int32 MipIndex
)
Remarks
ReadSurfaceFloatData reads texture data into FFloat16Color it only works if Texture is exactly PF_FloatRGBA (RGBA16F) ! no conversion is done