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Unreal Engine C++ API Reference > Runtime > RHI > FRHICommandListImmediate
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
Include | #include "RHICommandList.h" |
void Read3DSurfaceFloatData
&40;
FRHITexture &42; Texture,
FIntRect Rect,
FIntPoint ZMinMax,
TArray< FFloat16Color > & OutData,
FReadSurfaceDataFlags Flags
&41;