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Unreal Engine C++ API Reference > Runtime > RHI > FRHICommandListImmediate
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
Include | #include "RHICommandList.h" |
void &42; LockTexture2DArray
&40;
FRHITexture2DArray &42; Texture,
uint32 TextureIndex,
uint32 MipIndex,
EResourceLockMode LockMode,
uint32 & DestStride,
bool bLockWithinMiptail
&41;