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Unreal Engine C++ API Reference > Runtime > RHI > FRHICommandListImmediate
Deprecated * Use the global scope RHIGetAvailableResolutions function.
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
Include | #include "RHICommandList.h" |
bool GetAvailableResolutions
&40;
FScreenResolutionArray & Resolutions,
bool bIgnoreRefreshRate
&41;