Navigation
Unreal Engine C++ API Reference > Runtime > RHI > FRHICommandListImmediate > BindDebugLabelName
Deprecated * Use the global scope RHIBindDebugLabelName function.
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
Include | #include "RHICommandList.h" |
void BindDebugLabelName
&40;
FRHITexture &42; Texture,
const TCHAR &42; Name
&41;