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Unreal Engine C++ API Reference > Runtime > RHI > FRHICommandList > SetShaderTexture
Deprecated * FRHIBatchedShaderParameters and SetBatchedShaderParameters should be used instead of setting individual parameters.
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
Include | #include "RHICommandList.h" |
void SetShaderTexture
&40;
FRHIGraphicsShader &42; Shader,
uint32 TextureIndex,
FRHITexture &42; Texture
&41;