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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHICommandList
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FORCEINLINE_DEBUGGABLE void SetRayTracingMissShader
(
FRHIRayTracingScene* Scene, |
RHICommandList.h | ||
FORCEINLINE_DEBUGGABLE void SetRayTracingMissShader
(
FRHIShaderBindingTable* SBT, |
RHICommandList.h |
SetRayTracingMissShader(FRHIRayTracingScene , uint32, FRayTracingPipelineState , uint32, uint32, FRHIUniformBuffer const , uint32)
| Name | SetRayTracingMissShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FORCEINLINE_DEBUGGABLE void SetRayTracingMissShader
(
FRHIRayTracingScene * Scene,
uint32 ShaderSlotInScene,
FRayTracingPipelineState * Pipeline,
uint32 ShaderIndexInPipeline,
uint32 NumUniformBuffers,
FRHIUniformBuffer *const * UniformBuffers,
uint32 UserData
)
SetRayTracingMissShader(FRHIShaderBindingTable , uint32, FRayTracingPipelineState , uint32, uint32, FRHIUniformBuffer const , uint32)
| Name | SetRayTracingMissShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FORCEINLINE_DEBUGGABLE void SetRayTracingMissShader
(
FRHIShaderBindingTable * SBT,
uint32 RecordIndex,
FRayTracingPipelineState * Pipeline,
uint32 ShaderIndexInPipeline,
uint32 NumUniformBuffers,
FRHIUniformBuffer *const * UniformBuffers,
uint32 UserData
)