Navigation
API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHICommandList
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FORCEINLINE_DEBUGGABLE void SetRayTracingHitGroup
(
FRHIRayTracingScene* Scene, |
RHICommandList.h | ||
FORCEINLINE_DEBUGGABLE void SetRayTracingHitGroup
(
FRHIShaderBindingTable* SBT, |
RHICommandList.h |
SetRayTracingHitGroup(FRHIRayTracingScene , uint32, uint32, uint32, FRayTracingPipelineState , uint32, uint32, FRHIUniformBuffer const , uint32, const void *, uint32)
| Name | SetRayTracingHitGroup |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FORCEINLINE_DEBUGGABLE void SetRayTracingHitGroup
(
FRHIRayTracingScene * Scene,
uint32 InstanceIndex,
uint32 SegmentIndex,
uint32 ShaderSlot,
FRayTracingPipelineState * Pipeline,
uint32 HitGroupIndex,
uint32 NumUniformBuffers,
FRHIUniformBuffer *const * UniformBuffers,
uint32 LooseParameterDataSize,
const void * LooseParameterData,
uint32 UserData
)
SetRayTracingHitGroup(FRHIShaderBindingTable , uint32, FRHIRayTracingGeometry , uint32, FRayTracingPipelineState , uint32, uint32, FRHIUniformBuffer const , uint32, const void , uint32)
| Name | SetRayTracingHitGroup |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
FORCEINLINE_DEBUGGABLE void SetRayTracingHitGroup
(
FRHIShaderBindingTable * SBT,
uint32 RecordIndex,
FRHIRayTracingGeometry * Geometry,
uint32 GeometrySegmentIndex,
FRayTracingPipelineState * Pipeline,
uint32 HitGroupIndex,
uint32 NumUniformBuffers,
FRHIUniformBuffer *const * UniformBuffers,
uint32 LooseParameterDataSize,
const void * LooseParameterData,
uint32 UserData
)