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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHICommandList
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
Include | #include "RHICommandList.h" |
void SetGraphicsPipelineState
&40;
class FGraphicsPipelineState &42; GraphicsPipelineState,
const FBoundShaderStateInput & ShaderInput,
uint32 StencilRef,
bool bApplyAdditionalState
&41;