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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FRHICommandList > API/Runtime/RHI/FRHICommandList/RayTraceDispatch
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include | #include "RHICommandList.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHICommandList.cpp |
void RayTraceDispatch
(
FRayTracingPipelineState * Pipeline,
FRHIRayTracingShader * RayGenShader,
FRHIShaderBindingTable * SBT,
FRHIBatchedShaderParameters & GlobalResourceBindings,
uint32 Width,
uint32 Height
)
Remarks
Compatibility adaptor that operates on the new FRHIBatchedShaderParameters instead of legacy FRayTracingShaderBindings (planned for deprecation). This will become the default native code path in a future UE version.