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API > API/Runtime > API/Runtime/RHI
| Name | FRHICommandDispatchMeshShader |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHICommandList.h |
| Include Path | #include "RHICommandList.h" |
Syntax
struct FRHICommandDispatchMeshShader : public FRHICommand< FRHICommandDispatchMeshShader, PREPROCESSOR_JOIN>
Inheritance Hierarchy
- FRHICommandBase → FRHICommand → FRHICommandDispatchMeshShader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FORCEINLINE_DEBUGGABLE FRHICommandDispatchMeshShader
(
uint32 InThreadGroupCountX, |
RHICommandList.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ThreadGroupCountX | uint32 | RHICommandList.h | ||
| ThreadGroupCountY | uint32 | RHICommandList.h | ||
| ThreadGroupCountZ | uint32 | RHICommandList.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
RHI_void Execute
(
FRHICommandListBase& CmdList |
RHICommandList.h |