Navigation
API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FPipelineFileCacheManager
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/PipelineFileCache.h |
| Include | #include "PipelineFileCache.h" |
| Source | /Engine/Source/Runtime/RHI/Private/PipelineFileCache.cpp |
static bool OpenPipelineFileCache
&40;
const FString & Key,
const FString & CacheName,
EShaderPlatform Platform,
FGuid & OutGameFileGuid
&41;
Remarks
Open the pipeline file cache for the specfied name and platform. If successful, the GUID of the game file will be returned in OutGameFileGuid