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Unreal Engine C++ API Reference > Runtime > RHI > FPipelineCacheFileFormatPSO > Init
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/PipelineFileCache.h |
Include | #include "PipelineFileCache.h" |
Source | /Engine/Source/Runtime/RHI/Private/PipelineFileCache.cpp |
static bool Init
&40;
FPipelineCacheFileFormatPSO & PSO,
FRHIComputeShader const &42; Init
&41;