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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FGraphicsPipelineStateInitialize-
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include | #include "RHIResources.h" |
Syntax
static ETextureCreateFlags RelevantRenderTargetFlagMask = ETextureCreateFlags::SRGB ETextureCreateFlags::Shared;
Remarks
We care about flags that influence RT formats (which is the only thing the underlying API cares about). In most RHIs, the format is only influenced by TexCreate_SRGB. D3D12 additionally uses TexCreate_Shared in its format selection logic.