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Unreal Engine C++ API Reference > Runtime > RHI > FGenericRHIGPUFence
- FRHIGPUFence::Clear()
- FGenericRHIGPUFence::Clear()
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
Include | #include "RHIResources.h" |
Source | /Engine/Source/Runtime/RHI/Private/RHIGPUReadback.cpp |
virtual void Clear&40;&41;