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Unreal Engine C++ API Reference > Runtime > RHI > FGPUDefragAllocator
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
Include | #include "GPUDefragAllocator.h" |
Source | /Engine/Source/Runtime/RHI/Private/GPUDefragAllocator.cpp |
void &42; Reallocate
&40;
void &42; OldBaseAddress,
int64 NewSize
&41;
Remarks
Tries to reallocate texture memory in-place (without relocating), by adjusting the base address of the allocation but keeping the end address the same. Note: Newly freed memory due to shrinking won't be available for allocation right away (need GPU sync).
Tries to reallocate texture memory in-place (without relocating), by adjusting the base address of the allocation but keeping the end address the same. New base address if it succeeded, otherwise nullptr
Parameters
Name | Description |
---|---|
OldBaseAddress | Pointer to the original allocation |
OldBaseAddress | Pointer to the original allocation |