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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FGPUDefragAllocator
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
| Include | #include "GPUDefragAllocator.h" |
void PlatformBlockOnFence
(
uint64 Fence
)
Remarks
Blocks the calling thread until all relocations initiated before the fence was added has been fully completed.
Parameters
| Name | Description |
|---|---|
| Fence | Fence to block on |