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Unreal Engine C++ API Reference > Runtime > RHI > FGPUDefragAllocator
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
Include | #include "GPUDefragAllocator.h" |
void PlatformBlockOnFence
&40;
uint64 Fence
&41;
Remarks
Blocks the calling thread until all relocations initiated before the fence was added has been fully completed.
Parameters
Name | Description |
---|---|
Fence | Fence to block on |