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Unreal Engine C++ API Reference > Runtime > RHI > FGPUDefragAllocator > Initialize
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
Include | #include "GPUDefragAllocator.h" |
virtual void Initialize
&40;
uint8 &42; InMemoryBase,
int64 InMemorySize
&41;