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Unreal Engine C++ API Reference > Runtime > RHI > FGPUDefragAllocator
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
Include | #include "GPUDefragAllocator.h" |
void GetSettings
&40;
FSettings & OutSettings
&41;
Remarks
Returns the current allocator settings.
Parameters
Name | Description |
---|---|
OutSettings | [out] Current allocator settings |