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Unreal Engine C++ API Reference > Runtime > RHI > FGPUDefragAllocator
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
Include | #include "GPUDefragAllocator.h" |
uint32 GetBlockedCycles&40;&41; const
Remarks
Returns the amount of time blocked by a platform fence since the beginning of the last call to Tick(), in appCycles.