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Unreal Engine C++ API Reference > Runtime > RHI > FGPUDefragAllocator
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
Include | #include "GPUDefragAllocator.h" |
Source | /Engine/Source/Runtime/RHI/Private/GPUDefragAllocator.cpp |
void FreeChunk
&40;
FMemoryChunk &42; Chunk
&41;
Remarks
Marks the specified chunk as 'free' and updates tracking variables. Calls LinkFreeChunk() to coalesce adjacent free memory.
Marks the specified chunk as 'free' and updates tracking variables. Calls LinkFreeChunk() to coalesce adjacent free memory.
Parameters
Name | Description |
---|---|
Chunk | Chunk to free |
Chunk | Chunk to free |
bMaintainSortedFreelist | If true, maintains the free-list sort order |