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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FGPUDefragAllocator
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
| Include | #include "GPUDefragAllocator.h" |
| Source | /Engine/Source/Runtime/RHI/Private/GPUDefragAllocator.cpp |
FMemoryChunk * FindAdjacentToHole
(
FMemoryChunk * FreeChunk
)
Remarks
Searches for an allocated chunk that would fit within the specified free chunk. The allocated chunk must be adjacent to a free chunk and have a larger base address than 'FreeChunk'. Starts searching from the end of the texture pool. Pointer to a suitable chunk, or nullptr
Parameters
| Name | Description |
|---|---|
| FreeChunk | Free chunk we're trying to fill up |