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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FGPUDefragAllocator
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
| Include | #include "GPUDefragAllocator.h" |
| Source | /Engine/Source/Runtime/RHI/Private/GPUDefragAllocator.cpp |
void BlockOnFence&40;&41;
Remarks
Blocks the calling thread until the current sync fence has been completed.