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Unreal Engine C++ API Reference > Runtime > RHI > FExclusiveDepthStencil
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
Include | #include "RHIResources.h" |
FExclusiveDepthStencil GetReadableTransition&40;&41; const
Remarks
Returns a new FExclusiveDepthStencil to be used to transition a depth stencil resource to readable. If the depth or stencil is already in a readable state, that particular component is returned as Nop, to avoid unnecessary subresource transitions.