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Unreal Engine C++ API Reference > Runtime > RHI > FDynamicRHI
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include | #include "DynamicRHI.h" |
Source | /Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp |
virtual void RHIVirtualTextureSetFirstMipVisible
&40;
class FRHICommandListImmediate & RHICmdList,
FRHITexture2D &42; Texture,
uint32 FirstMip
&41;
Remarks
Function that can be used to update which is the first visible mip to the GPU.
Parameters
Name | Description |
---|---|
Texture | the texture to update, must have been created with TexCreate_Virtual |
FirstMip | the first mip that should be visible to the GPU |