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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FDynamicRHI
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
| Include | #include "DynamicRHI.h" |
virtual void RHIUpdateFromBufferTexture2D
&40;
FRHICommandListBase & RHICmdList,
FRHITexture2D &42; Texture,
uint32 MipIndex,
const struct FUpdateTextureRegion2D & UpdateRegion,
uint32 SourcePitch,
FRHIBuffer &42; Buffer,
uint32 BufferOffset
&41;
Remarks
Updates a region of a 2D texture from GPU memory provided by the given buffer (may not be implemented on every platform)
Parameters
| Name | Description |
|---|---|
| Texture | the RHI texture resource to update |
| MipIndex | mip level index to be modified |
| UpdateRegion | The rectangle to copy source image data from |
| SourcePitch | size in bytes of each row of the source image |
| Buffer, BufferOffset | source image data, starting at the upper left corner of the source rectangle (in same pixel format as texture) |