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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FDynamicRHI
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RHIReadSurfaceFloatData_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
DynamicRHI.h | ||
virtual void RHIReadSurfaceFloatData_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
DynamicRHI.h |
RHIReadSurfaceFloatData_RenderThread(class FRHICommandListImmediate &, FRHITexture *, FIntRect, TArray< FFloat16Color > &, FReadSurfaceDataFlags)
| Name | RHIReadSurfaceFloatData_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
| Include Path | #include "DynamicRHI.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHICommandList.cpp |
virtual void RHIReadSurfaceFloatData_RenderThread
(
class FRHICommandListImmediate & RHICmdList,
FRHITexture * Texture,
FIntRect Rect,
TArray< FFloat16Color > & OutData,
FReadSurfaceDataFlags Flags
)
RHIReadSurfaceFloatData_RenderThread(class FRHICommandListImmediate &, FRHITexture *, FIntRect, TArray< FFloat16Color > &, ECubeFace, int32, int32)
| Name | RHIReadSurfaceFloatData_RenderThread |
| Type | function |
| Header File | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
| Include Path | #include "DynamicRHI.h" |
| Source | /Engine/Source/Runtime/RHI/Private/RHICommandList.cpp |
virtual void RHIReadSurfaceFloatData_RenderThread
(
class FRHICommandListImmediate & RHICmdList,
FRHITexture * Texture,
FIntRect Rect,
TArray< FFloat16Color > & OutData,
ECubeFace CubeFace,
int32 ArrayIndex,
int32 MipIndex
)