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Unreal Engine C++ API Reference > Runtime > RHI > FDynamicRHI > RHIReadSurfaceFloatData_RenderThread
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include | #include "DynamicRHI.h" |
Source | /Engine/Source/Runtime/RHI/Private/RHICommandList.cpp |
virtual void RHIReadSurfaceFloatData_RenderThread
&40;
class FRHICommandListImmediate & RHICmdList,
FRHITexture &42; Texture,
FIntRect Rect,
TArray< FFloat16Color > & OutData,
ECubeFace CubeFace,
int32 ArrayIndex,
int32 MipIndex
&41;