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Unreal Engine C++ API Reference > Runtime > RHI > FDynamicRHI > RHIRead3DSurfaceFloatData
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include | #include "DynamicRHI.h" |
Source | /Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp |
virtual void RHIRead3DSurfaceFloatData
&40;
FRHITexture &42; Texture,
FIntRect Rect,
FIntPoint ZMinMax,
TArray< FFloat16Color > & OutData,
FReadSurfaceDataFlags InFlags
&41;
Remarks
FlushType: Flush Immediate (seems wrong)