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Unreal Engine C++ API Reference > Runtime > RHI > FDynamicRHI
- FDynamicRHI::RHILockTextureCubeFace_RenderThread()
- FOpenGLDynamicRHI::RHILockTextureCubeFace_RenderThread()
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include | #include "DynamicRHI.h" |
Source | /Engine/Source/Runtime/RHI/Private/RHICommandList.cpp |
virtual void &42; RHILockTextureCubeFace_RenderThread
&40;
class FRHICommandListImmediate & RHICmdList,
FRHITextureCube &42; Texture,
uint32 FaceIndex,
uint32 ArrayIndex,
uint32 MipIndex,
EResourceLockMode LockMode,
uint32 & DestStride,
bool bLockWithinMiptail
&41;