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Unreal Engine C++ API Reference > Runtime > RHI > FDynamicRHI
- FDynamicRHI::RHIGetMinimumAlignmentForBufferBackedSRV()
- FVulkanDynamicRHI::RHIGetMinimumAlignmentForBufferBackedSRV()
- FOpenGLDynamicRHI::RHIGetMinimumAlignmentForBufferBackedSRV()
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include | #include "DynamicRHI.h" |
Source | /Engine/Source/Runtime/RHI/Private/DynamicRHI.cpp |
virtual uint64 RHIGetMinimumAlignmentForBufferBackedSRV
&40;
EPixelFormat Format
&41;
Remarks
Gets the minimum alignment (in bytes) required for creating a shader resource view on a buffer-backed resource.
Parameters
Name | Description |
---|---|
Format | EPixelFormat texture format of the SRV. |