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Unreal Engine C++ API Reference > Runtime > RHI > FDynamicRHI
- FDynamicRHI::RHIGetAvailableResolutions()
- FVulkanDynamicRHI::RHIGetAvailableResolutions()
- FOpenGLDynamicRHI::RHIGetAvailableResolutions()
- FNullDynamicRHI::RHIGetAvailableResolutions()
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include | #include "DynamicRHI.h" |
bool RHIGetAvailableResolutions
&40;
FScreenResolutionArray & Resolutions,
bool bIgnoreRefreshRate
&41;
Remarks
Retrieve available screen resolutions. bool true if successfully filled the array
Parameters
Name | Description |
---|---|
Resolutions | TArray |
bIgnoreRefreshRate | If true, ignore refresh rates. |