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Unreal Engine C++ API Reference > Runtime > RHI > FDynamicRHI
- FDynamicRHI::RHIBlockUntilGPUIdle()
- FVulkanDynamicRHI::RHIBlockUntilGPUIdle()
- FOpenGLDynamicRHI::RHIBlockUntilGPUIdle()
- FNullDynamicRHI::RHIBlockUntilGPUIdle()
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/DynamicRHI.h |
Include | #include "DynamicRHI.h" |
void RHIBlockUntilGPUIdle&40;&41;
Remarks
Blocks the CPU until the GPU catches up and goes idle. FlushType: Flush Immediate (seems wrong)