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API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FCachedBoundShaderStateLink > API/Runtime/RHI/FCachedBoundShaderStateLink/__ctor
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h |
| Include | #include "BoundShaderStateCache.h" |
| Source | /Engine/Source/Runtime/RHI/Private/BoundShaderStateCache.cpp |
FCachedBoundShaderStateLink
(
FRHIMeshShader * MeshShader,
FRHIAmplificationShader * AmplificationShader,
FRHIPixelShader * PixelShader,
FRHIBoundShaderState * InBoundShaderState,
bool bAddToSingleThreadedCache
)
Remarks
Adds the bound shader state to the cache.