Navigation
API > API/Runtime > API/Runtime/RHI > API/Runtime/RHI/FCachedBoundShaderStateLink > API/Runtime/RHI/FCachedBoundShaderStateLink/__ctor
References
| Module | RHI |
| Header | /Engine/Source/Runtime/RHI/Public/BoundShaderStateCache.h |
| Include | #include "BoundShaderStateCache.h" |
| Source | /Engine/Source/Runtime/RHI/Private/BoundShaderStateCache.cpp |
FCachedBoundShaderStateLink
&40;
FRHIMeshShader &42; MeshShader,
FRHIAmplificationShader &42; AmplificationShader,
FRHIPixelShader &42; PixelShader,
FRHIBoundShaderState &42; InBoundShaderState,
bool bAddToSingleThreadedCache
&41;
Remarks
Adds the bound shader state to the cache.