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API > API/Runtime > API/Runtime/RHI
| Name | FBoundShaderStateInput |
| Type | struct |
| Header File | /Engine/Source/Runtime/RHI/Public/RHIResources.h |
| Include Path | #include "RHIResources.h" |
Syntax
struct FBoundShaderStateInput
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RHIResources.h | |||
FBoundShaderStateInput
(
FRHIVertexDeclaration* InVertexDeclarationRHI, |
RHIResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PixelShaderRHI | FRHIPixelShader * | RHIResources.h | ||
| VertexDeclarationRHI | FRHIVertexDeclaration * | RHIResources.h | ||
| VertexShaderRHI | FRHIVertexShader * | RHIResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddRefResources() |
RHIResources.h | ||
FRHIAmplificationShader * GetAmplificationShader() |
RHIResources.h | ||
FRHIGeometryShader * GetGeometryShader() |
RHIResources.h | ||
FRHIMeshShader * GetMeshShader() |
RHIResources.h | ||
FRHIPixelShader * GetPixelShader() |
RHIResources.h | ||
FRHIVertexShader * GetVertexShader() |
RHIResources.h | ||
FRHIWorkGraphShader * GetWorkGraphShader() |
RHIResources.h | ||
void ReleaseResources() |
RHIResources.h | ||
void SetAmplificationShader
(
FRHIAmplificationShader* |
RHIResources.h | ||
void SetGeometryShader
(
FRHIGeometryShader* |
RHIResources.h | ||
void SetMeshShader
(
FRHIMeshShader* |
RHIResources.h | ||
void SetWorkGraphShader
(
FRHIWorkGraphShader* InWorkGraphMeshShader |
RHIResources.h |