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Unreal Engine C++ API Reference > Runtime > RHI > FBlendStateInitializerRHI > FBlendStateInitializerRHI
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/RHI.h |
Include | #include "RHI.h" |
template<uint32 NumRenderTargets>
FBlendStateInitializerRHI
&40;
const TStaticArray< FRenderTarget, NumRenderTargets > & InRenderTargetBlendStates,
bool bInUseAlphaToCoverage
&41;