Navigation
Unreal Engine C++ API Reference > Runtime > RHI > FAsyncReallocationRequest
References
Module | RHI |
Header | /Engine/Source/Runtime/RHI/Public/GPUDefragAllocator.h |
Include | #include "GPUDefragAllocator.h" |
bool HasStarted&40;&41; const
Remarks
Returns true if the allocator has started processing the request (true for completed requests as well).