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API > API/Runtime > API/Runtime/RHI
| |
|
| Name |
EShaderBindingLayoutFlags |
| Type |
enum |
| Header File |
/Engine/Source/Runtime/RHI/Public/RHIShaderBindingLayout.h |
| Include Path |
#include "RHIShaderBindingLayout.h" |
Syntax
enum EShaderBindingLayoutFlags
{
None = 0,
AllowMeshShaders = 1 << 0,
InputAssembler = 1 << 1,
BindlessResources = 1 << 2,
BindlessSamplers = 1 << 3,
RootConstants = 1 << 4,
ShaderBindingLayoutUsed = 1 << 5,
}
Values
| Name |
Remarks |
| None |
|
| AllowMeshShaders |
|
| InputAssembler |
|
| BindlessResources |
|
| BindlessSamplers |
|
| RootConstants |
|
| ShaderBindingLayoutUsed |
|