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API > API/Runtime > API/Runtime/PropertyPath > API/Runtime/PropertyPath/TPropertyPathResolver
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Resolve
(
void* InContainer, |
Callbacks for a leaf segment in a property path iteration. Used to resolve the property path. | PropertyPathHelpers.h | |
virtual bool Resolve
(
UObject* InContainer, |
PropertyPathHelpers.h |
Resolve(void *, const FCachedPropertyPath &)
Description
Callbacks for a leaf segment in a property path iteration. Used to resolve the property path.
| Name | Resolve |
| Type | function |
| Header File | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
| Include Path | #include "PropertyPathHelpers.h" |
virtual bool Resolve
(
void * InContainer,
const FCachedPropertyPath & InPropertyPath
)
true if the iteration should continue.
Parameters
| Name | Remarks |
|---|---|
| InContainer | The containing object/structure for the current path iteration |
| InPropertyPath | The property path to resolve |
Resolve(UObject *, const FCachedPropertyPath &)
| Name | Resolve |
| Type | function |
| Header File | /Engine/Source/Runtime/PropertyPath/Public/PropertyPathHelpers.h |
| Include Path | #include "PropertyPathHelpers.h" |
virtual bool Resolve
(
UObject * InContainer,
const FCachedPropertyPath & InPropertyPath
)